my_teams
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#include "protocol.h"
#include "events_structures.h"
#include <sys/queue.h>
#include <sys/types.h>
#include <uuid/uuid.h>
Go to the source code of this file.
Classes | |
struct | queue_node |
struct | context_t |
struct | c_client_t |
Typedefs | |
typedef struct queue_node | queue_node_t |
typedef struct queue_head | queue_head_t |
Functions | |
TAILQ_HEAD (queue_head, queue_node) | |
int | client (int ac, char **av) |
main function for the client is only used by main (is returned by the main function) More... | |
void | client_logger (const p_packet_t *payload, c_client_t *client) |
logs the client More... | |
char ** | get_args_from_input (const char *input) |
process client input as arguments More... | |
typedef struct queue_head queue_head_t |
typedef struct queue_node queue_node_t |
int client | ( | int | ac, |
char ** | av | ||
) |
main function for the client is only used by main (is returned by the main function)
ac | |
av |
void client_logger | ( | const p_packet_t * | payload, |
c_client_t * | client | ||
) |
logs the client
payload |
char** get_args_from_input | ( | const char * | input | ) |
process client input as arguments
TAILQ_HEAD | ( | queue_head | , |
queue_node | |||
) |